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Mode |
Set the render mode: Lighten, Darken, Edges, Blur, Glow, or Shadow |
Shape |
The shape used to reconstruct the layer. Circle, Polygon, Star, Hatch, Cross Hatch, Bracket, 'X', Sparkle, or Spiral. |
Polygon Sides |
The number of sides for a polygon |
Star Points |
The number of points for a star |
Star Inner Radius |
The inner radius position of a star |
Radius |
The radius of the selected shape. NOTE: While higher values are allowed, the render time can increase dramatically. For a standard D1 frame, Glitz is in essence sorting and rendering 350,000 fully antialiased vector particles into the frame. The larger the radius, the longer that will take. |
Quality |
The render quality of the shapes. A value of 1.0 is good enough for most projects. Lower values can produce interesting results (and render much faster), while higher values utilize extreme antialiasing, and, consequently slow down the render. |
Transform Order |
Choose the transformation order for the selected shape |
Scale x |
Scales the shape horizontally (affects radius, and thus, rendertime) |
Scale y |
Scales the shape vertically (affects radius, and thus, rendertime) |
Angle |
Rotates the shape |
Blend with Original |
Blend the effect with the source layer |