Author: DigiBen
This tutorial shows you how to load a TGA file and create a texture map from it's data. This supports 16, 24 and 32-bit TARGA files, along with RLE compressed images as well.
Functions Used: glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd(), fopen(), fclose()
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