Author: DigiBen
This is the third tutorial in the GTExporter series for 3D Studio Max®. This lesson shows how to export weighted bone-animation data to the .GTF file format. The fifth tutorial in the Bone Animation series loads in this exported file and animates the model. The data exported by this tutorial is: vertices, indices, bones, weights, and texture information.
Functions Used: fopen(), fclose(), fread(), strcpy(), sprintf(), InitCustomControls(), InitCommonControls(), GetRootNode(), NumberOfChildren(), GetChildNode(), GetCancel(), EvalWorldState(), ClassID(), SuperClassID(), GetName(), Selected(), CanConvertToType(), vector::clear(), vector::push_back(), GetObjTMAfterWSM(), getNumFaces(), DotProd(), CrossProd(), GetMesh(), getMatID(), GetMtl(), NumSubMtls(), GetSubMtl(), GetSubTexmap(), GetObjectRef(), GetObjRef(), NumModifiers(), GetModifier(), GetInferface(), GetContextInterface(), AllowBlending(), ConvertToRigid(), GetVertexInterface(), GetVertexType(), GetNode(), GetWeight(), ReleaseVertexInterface(), ReleaseInterface(), ReleaseContextInterface(), GetAnimRange(), Inverse(), GetFrameRate(), decomp_affine(), MakeMatrix()