Author: TheTutor
Demonstrates how to manipulate the OpenGL texture matrix so that you can easily translate, rotate and scale a texture's UVs.
Functions Used: glMatrixMode(), glLoadIdentity(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd(), glTranslate(), glRotate(), glScale() CreateCompatibleDC(), CreateDIBSection(), DeleteDC(), DeleteObject(), fopen(), fclose(), fread(), fseek()
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