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Camera   

Author:  DigiBen

An introduction to being able to move a camera around the "world".  This tutorial just shows how to position the camera and allows you to move forward and backward.

Functions Used:  glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBegin(), glEnd()
 

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 C
 C++
 Win32
 Direct3D
 OpenGL
 C#
 Java
 Free Tutorials