Author: DigiBen
Working off of the previous height map tutorial, we apply a texture over the entire terrain. The terrain is now rendered using triangle strips. A fancy sky box is added for the effect as well. Also, there is a tint of collision done with the camera and the terrain.
Functions Used: glBegin(), glEnd(), glVertex3i(), fopen(), fread(), fclose(), glBindTexture(), glTexCoord2f(), gluBuild2DMipmaps()
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