README

Last updated 16 - March – 2006

 v161

Changes

-          randomized processing order when multiple players try to move on the same turn slice...

-          only the host can set the admin password...

-          Horseback Riding now a classical tech...

-          Kremlin now gives -33% hurry production cost...

-          can't airlift from foreign cities...

-          expanded subject for PitBoss e-mail...

-          lightened the color of some civs' text...

-          mp retire fix...

-          less hammers from chops the farther away from a city...

-          reduced hammer yield from forest chops to 20…

-          Mathematics increases forest chop yields by +50%...

-          SDI cannot be built before the Manhattan Project...

-          increased SDI cost...

-          marines and SAM Infantry now upgrade to Mech Infantry...

-          better AI-to-human diplo in team games...

-          no more diplo penalty for helping to end wars...

-          city production popups stay on city when entering/exiting...

-          can now set units to Sleep and Intercept in wbs...

-          Continents map script now produces large continents

-          game options and victory conditions now saved in ini file...

-          invalid buildings now removed from city queues...

-          Free Trade: Medium Upkeep

-          State Property: Low Upkeep

-          Representation: +2 happy in X biggest cities

-          Hereditary Rule: Low Upkeep

-          Representation: Medium Upkeep

-          Slaver: Low Upkeep

-          Nationhood: No Upkeep

-          firepower is now average of curr and max strength...

-          Gunships now move faster over rails...

-          No Cheating option renamed to Lock Modified Assets...

-          city management no longer uses "forced" specialist states when not automated...

-          Expansive: +3 Health

-          Financial: No longer give production bonus for Banks

-          Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play

-          Don't allow players to play non-playable civs in Pitboss

-          Do not display SP only mods in Pitboss

-          Allow hotseat/PBEM scenario host to select which civ s/he will play

-          Force non-playable civs to be AI in Hotseat/PBEM games

-          Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games

-          Do not display duplicate buddy request popups from the same guy

-          Peer address handling improvements

-          Number keys perform leaderhead actions on Civilopedia leader screen.

-          Custom game SP screen remembers difficulty level last played

-          Reduced rounding error for population and land victory condition test

-          Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns

-          When the city names of your civ are all taken, choose a default name from a random civ

-          Timelines more uniform across game speeds

-          Military Advisor shows Barbarians

-          Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true

-          Fixed American Revolution scenario to work with Pitboss

-          PBEM password reminder popup no longer disappears when the game starts

-          Wonder description on Wonder Movie screen more legible

-          Top Civs screen no longer appears in online multiplayer

-          Civilopedia main page sorted in columns rather than in rows

-          Pressing escape when selecting goto points now cancels the goto waypoints

-          Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.

-          Teams in multiplayer once again share all the players' starting techs, not just the last player's

-          Great person point generation from Wonders continues after Wonder has become obsolete

-          quicksave doesn't prompt for overwrite

 

Fixes

-          exploit fix that allowed multiple players to extract the same gold/resources from the AI...

-          Don't set localhost address as public addr for peers on same computer

-          fixed gunships capturing cities bug...

-          game doesn't end on ties...

-          fixed mp UN voting bug...

-          Leaderheads on a radeon 9000 64mb - fix for strange skin shading.

-          Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.

-          The full mod path is no longer stored in the save when the mod is installed under the user folder.

-          Double-clicking on a save of a mod now loads the proper DLL.

-          fixed Out-of-Sync from exiting to main menu...

-          fixed anarchy/specialist resetting bug...

-          fixed bug where environmentalism doesn't affect new cities...

-          fix for missing head mission crash...

-          fixed stack attack bug with groups of units with more than one move...

-          fixed premature end-turn unit cycle bug...

-          fixed State Porperty cumulative effect in team game...

-          fixed plot list button scrolling for multiple resolutions...

-          fixed some AI attitude issues for team games...

-          Strip chat messages of color tags before displaying in Pitboss

-          Fixed logic bug that determines the number of open slots in a Pitboss game

-          Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full

-          Set status to CLOSED when a computer player dies in the game

-          The full mod path is no longer stored in the save when the mod is installed under the user folder.

-          Load proper DLL when a mod is specified in the ini file

-          fix for tech chooser showing known techs as unknown

-          Clear map data (like latitudes) when you exit to main menu

-          Fixed error in combat calculations when a zero-strength unit was involved.

-          Fixed bug in Info screen "rival worst" calculation

-          End of game sequence plays correctly for hotseat/pbem

-          Diplomacy screen no longer allows end-turn events to go through

-          Diplomacy screen gold popups respond to ESCAPE and RETURN

-          Right-click select-all no longer causes large stacks to slide off the screen

-          No longer possible to attempt to take over unplayable civs in multiplayer scenarios

-          Fixed PBEM infinite movement exploit

-          Fixed rush production per population for game speeds other than normal

-          GNP graph is now consistent with demographics table

-          Fix Gunship being almost invisibile in Frozen mode

-          fix mod name in progress bar

-          New DX9 code takes screenshot without requiring lockable back buffer

-          Fixed the vertically launching torpedo for the submarine unit

-          Movie playback optimized

-          Significant reduction in video and system memory usage

-          Fixed some memory leaks

-          Fixed crashes with modified SDK

-          Fixed XML failures with non-default locale

-          Many translation fixes

-          Memory related crash fixes

-          Fixed diplomacy crash fix (when expanding an empty tree control with space bar)

-          Internet lobby -> LAN fix

-          fixed pedia and menu buttons disappearing after leaving tech chooser

-          PitBoss no longer crashes on victory

-          can no longer see number of units in darkened tiles by moving the flag

-          No more Archers holding all their weapons and Workers holding all their tools

-          No more fog of war missing from the southern ice and from trees/jungle on the dateline

-          Pushing "go back" while joining a mp game, no longer causes background music to disappear

-          Wonder movie effect and zoom no longer happens when you have disabled Wonder movies

-          City billboards no longer choke on text formatting

-          Many tutorial issues fixed…

-          Fixed checksum folder order difference between NTFS and FAT32 filesystems

-          Many worldbuilder issues fixed…

-          Fix: Black eye shadows

-          Fix: Some leaderheads appear to have white eyes when the low-res textures option is on

-          fixing crack in huge globe view maps

-          fixes the problem where animals were not animating in the fog

-          Prevent Terrain crash when reloading EarthMap twice

-          fixed crash on too quick quickload

-          fixed city yields being revealed in FOW

-          fixed ability to see cities in FOW via defense modifiers

-          ICBM no longer flips upside-down when fortified/awaken

-          Fix for combat bug across a map seam

 

Additions

-          PitBossSleep ini setting...

-          unit cycling optimization...

-          Africa, Europe, East Asia, Eastern U.S., and South America maps

-          Fantasy_Realm, Fractal, and Shuffle map scripts

-          unit health bar for plot list buttons...

-          Require Complete Kills game option

-          No Movies is now a graphical option (instead of an ini option)...

-          Warn all users when a player with a different version of files joins the game

-          Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted

-          Indicate which players have an active turn in the Pitboss admin screen

-          Synch Logging now an .ini option

-          Able to load mods from the Pitboss

-          Hotseat and PBEM scenarios

-          Display name of peer you are contacting in join screen if available

-          Saving DirectIP join address

-          Added culture rate popup help to culture bar in city screen

-          Added Admin password field in PBEM/Hotseat staging screens

-          Added HideMovieBackground ini option for further movie speedup

-          Added HideOutOfVRamWarning ini option

-          Exposed many more functions to Python

-          Hooked up modern whaling boats

-          support for movies in customAssets folder

 

Troubleshooting Connectivity

If you are encountering problems when connecting to multiplayer games over the internet, chances are strong that you are not the cause of the problem.  It is likely that players running firewall software that rejects incoming connection attempts may have already joined the game.  Since these players do not have their firewall configured correctly, their computers are rejecting your attempt to connect.  Therefore, it is vital that all players who wish to play multiplayer games ensure that their firewall is set up to allow Civilization IV to construct the necessary peer-to-peer network.

 

If you are running firewall software, please verify that Sid Meier’s Civilization 4 is listed on the "Exception List" of your firewall, and that incoming messages will be accepted for this process.  If your firewall software does not offer an exception list, please open port 2056 for UDP traffic on your firewall.  This will allow the required traffic through.

 

Although Civilization IV contains logic to negotiate around many firewalls and NAT devices (routers), it can run into trouble under certain circumstances.  The solution Civilization IV employs works with a vast majority of routers, but does not work with all brands.  Very old models may have more problems than newer ones.  Additionally, Civilization IV will have problems negotiating through 2 levels of network address translation (ie. a router behind a router).  Also, negotiation may fail if you or an existing peer is running the game on a very large and busy LAN.

 v152

v1.52 is a major upgrade to Civ IV and includes numerous optimizations for memory usage that should help performance on
 all machines but are tailored to especially improve performance on machines at or near the minimum specification.
 
Major memory reductions include:
 
-Shared low-level graphics buffers 
-Removed many unused fonts and reduced interface memory usage
-Paged out units which are not visible
-Reduced terrain data size and overhead
-Reduced route data size
-Created a set of low-res movies for machines without dynamic texture support (this will be available as a separate download)
 
These changes not only reduced the amount of system memory required, but lowered video memory usage extensively.  
Also, the rate at which the game consumes memory in the late-game has decreased, which is extremely important.
   
Suggestions for optimal performance:
 
Increase AGP memory size in your BIOS settings to 128 or 256 if necessary. 
Go to www.windowsupdate.com and apply updates 
Update graphics and sound drivers 
Close other background applications 
Turn graphics to low and use low-resolution textures in the options screen 
Turn off Antialiasing in your display properties 
 
Changes:
- Tech cost rebalancing
- Improved city attack AI
- Moved MaxAutosaves to ini file
- Slower Great People name generation
- Hide health bars during combat
- Increased late-game tech costs
- Waypoints now invisible when city screen is up
- AI more willing to trade cities for peace
- AI stays at war longer
- Cottages no longer grow durring anarchy
- Combat info now shows odds of success
- WBS's now contain unit damage
- Score from land doesn't count until you own land for 20 turns
- Better invasion AI
- Slavery: No Upkeep
- Emancipation: Low Upkeep
- Tweaked AI civic values
- Filled in missing diplo entries for Frederick
- Praetorians: 40->45 hammers
- Jaguars: 40->35 hammers
- AI turn optimizations
- Interface game messages are now flushed at end of turn
- Environmentalism moved to Medicine
- Increased industrial era tech costs
- Environmentalism is medium upkeep
- Free Speech is low upkeep
- Forests give 0.5 health
- Firepower in combat now based on max strength
- Lobby sorting improvements
- Clearing the table in the MP diplomacy screen resets the "They accept/They do not accept" text
- Dawn of man screen closes with ESCAPE just like all the other interface screens
- The hall of fame now shows only games that have been played with the currently-loaded mod
- When trying to build an item that it not allowed in a city, you will get a production popup asking for a build instead of leaving production empty
- Wonder Movies and other popups may appear in PBEM/Hotseat
- Incremented save version to 102
- Simplified city billboard placement.  This should fix the weird billboard offsets and scaling.
 
Additions:
- Lobby chat and buddy lists from staging rooms
- Combat odds now shown in combat turn log
- ALT-S now allows you to place signs
- Added "Leave Forest" option for automated workers
- Added Marathon game speed (longer than Epic)
- Added NoTechSplash ini setting
- More communication about autopatch failures
- Domestic advisor remembers which cities you had selected last time screen was up.
- Added "no cheating" game option for single-player
- In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, 
provided that you can research them yourself at the moment
- Added event and replay messages when a human founds a city. This got broken when we added city renaming
- Support for Logitech G15 Gaming Keyboard
- When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen
- Updated Info Screen with changes 'borrowed' from one of the forum modders
 
Fixes:
- Unit attack move bug
- Civ naming bug in sp
- No longer keep your gold and techs when regenerating a map
- Missing civic name from popup help
- Minimap now appears correctly after regenerating map
- Unit cycling bug
- Load game freeze bug
- Movement freeze bug in si-move
- Unit cycling bug in PitBoss and HotSeat
- Missing plot list buttons bug with large stacks
- Pathfinding bug involving defensive terrain and group movement
- Bug with AI attacking over rivers
- Can no longer see spies on caravels
- Group attack bug
- Group attack bug with gunships
- GS lobby ignoring game settings bug
- Disappearing popup help bug
- Diplo city trading bug
- Wonder movie/zoom to building crash
- No camera adjustment to city screen bug
- User profiles with build queues no longer crash
- No more negative gold in diplo screen
- Fixed gifting bad cities to AI exploit
- AI issues with Always War and Always Peace
- Units not moving into tiles after combat bug (graphical only)
- Pathfinding reuse fix
- Fixed pathfinding bug
- Fixed SHIFT-selecting multiple cities
- End score not matching up with timed winner bug
- Fixed bug allowing selection of disabled techs in tech chooser
- Fixed Sentry promotion visiblity bug
- Fixed AI city targeting bug
- Fixed AI healing bug
- AI city attack bug
- No more message lag in single-player
- Fixed bug with gunship stacks attacking cities
- Random seed bug (causing duplicate world maps...)
- Unit health bars no longer show up in city screen
- Two-palaces-from-culture-flipping-capital bug
- Foreign Advisor: Gold available for trade does not show up when there cannot be a trade for gold
- Diplomacy screen fix for gold popups not appearing properly
- Foreign advisor: Resources for active player are shown multiple times if you have more 
than one instance of a resource to trade.
- Fixed weird little bug with Unit Categories page in Civilopedia
- Diplomacy bug for PBEM/Hotsesat
- Removed some cheats from password-protected games that should not have been allowed in the first place
- Fix for competitive games: Password-protected saves can no longer be easily stripped of their passwords, 
and the assets checksum in the save can no longer be modified by external means
- Fixed vanishing yield symbols in multiplayer
- Fixed some PBEM/Hotseat issues when there is just one human player
- River and Wind sounds are now properly classified as ambience. This fixes inconsistent behavior in audio options
- Minimized or No Interface no longer reverts to normal after entering, then exiting city view
- You can no longer duplicate deals with the AI from the "Active deals" section of the diplomacy screen
- Out of memory message problem on machines that don't allocate small textures properly
- Assert error for software vertex processing only machines 
- Bug where you could draw strategy lines and signs outside of globe view 
- "globe view buildings disabled" option now hides buildings in globe view properly

 

The installer splits up the Art PAK file into multiple 100MB PAKs. Please be patient as this will take some time.
 
Changes:
- increased cost of Apollo Program... 
- increased SS parts cost... 
- Animal Husbandry reveals Horses 
- tweaked Rifling, Chemistry, Steel, and Railroad tech costs... 
- increased late-game tech costs... 
- can now add two specialists in size 1 city with Mercantilism... 
- final score is now modified by difficulty level... 
- Speed up load times
- Global performance enhancements
 
Added:
- Include WB map size in the description field 
- Save login name 
- Added password encryption 
- Added regenerate Map Button to World builder Map Mode... 
- checkbox for using low resolution textures
- more logging for init failure 
- minspec / video memory checking 
- Added ability to change to and from fullscreen while in-game 
- holding <shift> during startup will clean out the cache 
- improved bink playback, added ini options 
 
Fixes:
- ATI issue Failed to Init Renderer Fixed
- Multiplayer Lobby list jump problem and lobby crash fixed
- fixed war weariness calculation bug... 
- units maintain their name when upgraded 
- fixed Gold-for-Gold diplo exploit... 
- fixed no research choice overflow exploit... 
- Fix for voice initialization crash 
- Fix addressing takeover AI and retirement OOS.
- Fixed issue with diplomacy text being always used in its first form in the translator. 
- Popups, screens, and diplomacy properly cleared when exiting from main menu. 
- Games protected by admin passwords (only) cannot be loaded if the version is different 
from the one that created the save
- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat 
- Sorting by date on domestic advisor now works. 
- fixed bug where settlers could not move if the strategy layer was selected 
- fixed Ironworks... 
- fixed AI units not obeying open borders rules on declaration of war... 
- fixed bug that prevent placing of units in world-builder 
- fixed bug that prevented gifting of units to a human player
- stack attack infinite loop fixed
- Civic screen update fix (wasn’t showing the right maintenance and anarchy values) 
- ctrl-g crash fix, optimized city bar art 
- fixed right-click menu crash 
- Intro movie crashing problems 
 

Civilization IV’s Persistent Turn-Based Server, The “PitBoss

 

The PitBoss is a unique application allowing the epic nature of Civilization to finally be easily integrated into the multiplayer realm.  It is a lightweight application with a simple interface.  While running, players will be able to log in and continue their progress in a game at any time.  Once satisfied, players are welcome to log out and continue later.

 

Participating in a Pitboss Game:

Participating in a PitBoss game is simple.  Join the game like you would any other; select a PitBoss game in the LAN or Internet lobby, or connect directly to a known IP Address.  Aside from the indication in the ‘PB’ column of the lobbies, the fact that the game is being run by The PitBoss should be completely invisible to you when joining.

 

Once you are in the game, however, Civilization IV may play a bit differently from classic multiplayer games.  If all participants are currently logged into the game, it will play exactly the same as a classic Civilization IV multiplayer game.  You are free to move as soon as it is your turn, you are free to chat to the other players, you are free to conquer the world!  However, the most important difference when playing a PitBoss game is that all other participants may not always be logged in. 

 

If you are engaged in a PitBoss game, and another player logs out, you are free to make your move if it is your turn.  Afterwards, the game is on hold until that player logs back in and makes his move.  You are free to study the map.  You can even manage cities and change technologies.  But you cannot move your units until all other players finish their turns, and your turn is again active. 

 

If the PitBoss has been set up to do so, you are free to register for alert E-mails that you will receive when your turn is made available.  This is accomplished by entering your E-mail address in the player details screen (Alt-D).  Also, the PitBoss may be set up to run a turn timer.  You may have a limited time (typically 24 hours or so) to make your move.  Make sure you recognize when a timer is being used since not moving within this time will result in passing on your turn!

 

Setting up a PitBoss game:

The PitBoss game options are chosen through a simple setup wizard interface

 

Step 1:  Choose a mod

The administrator is free to choose available Civilization IV mods.  If a different mod is chosen, the PitBoss will automatically load this mod and restart.

 

Step 2:  Enter SMTP information

The PitBoss will send out reminder emails to registered players using this information to interact with your SMTP server.  The SMTP host (either an IP address or DNS name) is required.  Depending on your E-mail provider, you may be required to provide authentication using Login and Password, as well as a return address.  You are not required to enter any information if you do not wish to enable the PitBoss to send alert E-mails.

 

Step 3:  Select the network type

This page will determine how to broadcast your PitBoss game.  DirectIP games will not be broadcasted and will require all participants to manually specify the PitBoss IP Address.  Private PitBoss games can be hosted and broadcasted on your LAN.  Publicly available PitBoss games can be hosted and broadcasted on the Internet lobby.  Due to the involved nature of PitBoss games, it is recommended that the DirectIP method is used.

 

Step 4:  Log into the internet lobby (optional)

If you chose to host an Internet game, the Pitboss must log into the Internet Lobby.  If you plan to also participate in the Pitboss game, the Pitboss must use a separate account from the participant.

 

Step 5:  Select the game type

This page allows you to specify whether you’d like to start a new game using a random map, start a new scenario, or load a saved multiplayer game.  Note that the PitBoss is able to load other types of multiplayer games, not just former PitBoss games!  Depending on your choice, you will either be asked to provide a game name (for new games) or to choose a game to load (for saved games).  For new games that are publicly available, you will be asked for a password.  If provided, this password will be required by all joining participants.  When loading a game, you may be prompted for a password as well.

 

Step 6:  Choose a scenario (optional)

If you chose to host a scenario, this page presents you with all scenarios available for play.

 

Step 7:  Staging Room (optional)

If you are hosting a new game or new scenario, you will be presented with a master setup room.  This staging room is similar to the staging room in normal multiplayer games.  You are given to option to change settings and options for the game and different players in the game.  Additionally, participants are able to join the game at this time.

 

There are a few important differences with the PitBoss staging room.  The Admin Password, if provided, gives the administrator access to any participating civilization, even if the player has enabled password protection.  Additionally, if the Admin Password is provided, it will be required when loading a save game from the session.

 

There is also a new player status type, “Human”.  This indicates that this civilization is to be controlled by a human player but has not yet been claimed.  As the administrator, you are free to launch the game before all Human slots have been claimed.  However, the game turns cannot advance until all Human slots have been claimed and the participants have taken their turn.  This allows administrators to launch games before all participants are ready and allows players to start playing as soon as they log in.

 

Also, the PitBoss turn timer is handled a bit differently from typical multiplayer games.  Rather than the quick, dynamic timer of normal multiplayer games, the PitBoss turn timer does not change from turn to turn.  Also, the PitBoss turn time will always be a matter of hours rather than minutes.  It is up to the administrator to set the number of hours each turn is allowed.

 

The staging room marks the end of the setup interface wizard.  Once “Finish” is clicked, the wizard will disappear and the game will launch.  Once the game has finished launching, the administrator is presented with an Admin screen.

 

The PitBoss Admin screen:

The Admin screen provides game status information and limited administrative capabilities to the host.

 

The Player Panel:

Each player participating in the game is listed within the player panel.  Their connectivity status is listed in the ‘Ping’ column.  This will display the ping time of connected players, the claimed status of unconnected players (either Unclaimed or Disconnected), or will indicate if the player is an AI.  Each player’s score is also displayed, along with a ‘Kick’ button.  If the civilization is claimed, the Kick button will be enabled.  The administrator is free to reject a claim on a civilization by kicking the player from the game.  If the player is ejected, the AI will claim their civilization.

 

The Message Panel:

The Message of the Day will be displayed to participants as soon as they log into the game.  Click the ‘Change MotD’ button to change the message, and display it by enabling the check box.  The administrator can also dynamically chat with participants using the Chat Dialog.

 

The administrator is also free to save the game, or to exit the game.  If the administrator chooses to exit the game, all connected players will be returned to the Civilization IV main menu.

 

We at Firaxis sincerely hope you enjoy The PitBoss and the exciting new method of epic multiplayer play it provides for Civilization IV!

System & Operating System Requirements

Operating System:

 

Windows® 2000/XP

Processor:

 

1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent

Memory:

 

256 MB RAM (Windows 2000) / 512 MB RAM (Windows XP)

Hard Disk Space:

 

1.7 GB Free

CD-ROM Drive:

 

4X Speed

Video:

 

DirectX 9.0c-compatible 64 MB video card with Hardware T&L support (GeForce 2/Radeon 7500 or better)

Sound:

 

DirectX 9.0c-compatible sound card

DirectX®:

 

Sid Meier's Civilization 4 DirectX® version

Operating System:

 

Windows® 2000/XP

Processor:

 

1.8 GHz Intel Pentium 4 or AMD Athlon processor or equivalent

Memory:

 

512 MB RAM

Hard Disk Space:

 

1.7 GB Free

CD-ROM Drive:

 

4X Speed

Video:

 

128 MB Video Card w/ DirectX 8 support (pixel & vertex shaders)

Sound:

 

DirectX 9.0c-compatible sound card

DirectX®:

 

Sid Meier's Civilization 4 DirectX® version

Supported Operating Systems

Windows 2000 

 

Service Pack 1 or higher WITH Internet Explorer 6.0 or higher

Windows XP

 

Home or Professional w/ Service Pack 1 or higher


INSTALLATION & SETUP

Installing Civilization IV!

Prior to Installing the Game     

Before attempting to install Sid Meier’s Civilization IV, please verify that your computer meets the minimum requirements listed above.

We also recommend that you preparing your hard drive for installation by running ScanDisk and Disk Defragmenter prior to installation. These utilities are part of Windows® and can identify and resolve problems with your disk drive which could hinder installation and/or playing of the game.

To launch these programs and optimize your hard disk drive:

  1. Open "My Computer".
  2. Right-click the disk drive you wish to install the game onto (usually C:).
  3. Click on "Properties".
  4. Select the "Tools" tab.
  5. Click "Check Now" to launch Scandisk.
  6. When Scandisk has completed, follow steps 1-3 and click "Defragment Now" to launch Disk Defragmenter.

Note that defragmenting your disk drive can take a long time. It's a good idea to start disk defragmenter and let it run overnight.

Installing the Game

To install Civilization IV,

  1. Insert Disc One of Sid Meier’s Civilization IV (the "Install Disc") into your CD-ROM Drive.
  2. If Autoplay is enabled on your system, a window will appear, giving you the option to Install the game. If nothing happens when you insert the CD into the drive, you will need to open "My Computer", double-click your CD-ROM drive letter, then double-click Setup.exe.
  3. Once the setup process begins, follow the on-screen prompts to install the game.

Running the Game

After the installation process completes, re-insert Disc 1 into your CD-ROM drive and select Play from the autoplay menu. It is required that Disc 1 be in the drive in order to play the game.

User Permissions

You must have administrative privileges on your computer to install Civilization IV.

DirectX® Detection & Installation

During the installation of Civilization IV, your system will be scanned to determine whether you have installed the DirectX® version contained on the Sid Meier's Civilization 4 disk. If you have not, the installation will automatically update your version of DirectX®.

 

 

Starting the Game

 

There are a few ways to start the game.

  1. Insert Disc One of Sid Meier’s Civilization IV into your CD-ROM Drive and click on the Play button.
  2. If you answered yes when the installer asked you whether you wanted to create a desktop shortcut, you can double-click that shortcut.
  3. Go to Start -> Programs -> Firaxis Games -> Sid Meier’s Civilization 4 and click on Launch Sid Meier’s Civilization 4.

 

 

Optimizing Gameplay on Slower Computers

If the game is running slowly on your machine, try turning the detail levels for all graphical options down to the minimum, and then adjusting them one by one until you achieve an acceptable balance between visual quality and game performance. You can modify the graphical options by pressing [Ctrl – 0] or via the Options selection in the main menu.
 

General Video Troubleshooting.

Outdated or incorrect video drivers are the cause of the majority of video issues. Before contacting support, ensure you have the latest production (release) drivers for your video card.

I get a message that says "Unable to initialize DirectX" when I try to launch the game.

This issue is typically seen on machines that have an ATI Graphics Card. Please follow this link for the complete walkthrough on how to solve this problem: http://www.2kgames.com/civ4/support.htm

 

 

If you are experiencing sound problems, including volume issues, missing audio channels (i.e., no sound comes through your center speaker channel), crashes, or any other audio issues, we recommend switching your sound driver to the default MILES Fast 2D Driver.

 

 

Multiplayer Issues

 

A broadband connection to the Internet is highly recommended.

 

If you are experiencing a problem with out of sync (OOS) errors in Internet games from players trying to hot join into AI controlled Civs or from players retiring, have the host save the game and re-launch from the main menu.

 

If a player inadvertently drops from an Internet game, it is better to have everyone wait at the Democracy screen than to have the player hot join while the game continues.

 

Though multiplayer games can have up to 18 players we only support and recommend a maximum of 12 players.

 

MANUAL ERRATA AND ADDENDUM

Hotkey / Interface Changes

* [ESC] will close every screen.

* Pillage hotkey was changed to [Shift – P]

* Improve Nearest City (Automated) is now [Shift - Ctrl - C]

* Intercept hotkey was changed to [I]

* Contact Civ Pop-up by pressing [Shift – D]

* To a activate Voice over IP in multiplayer, press the [Scroll Lock] key.

* You can declare war by pressing [Alt] and clicking on the name of the enemy leader in the score display.

* To change a units name just click on their name on the bottom left side of the screen.

Gameplay Changes

* Spy does not cost any gold per turn

* Calendar now centers the world map (instead of Astronomy)

* Border expansion occurs in a city when the city’s culture is 10, 100, 500, 5000, 50000 (Normal Game Speed)

 

Save Games

 

Saved games are stored in a special folder within the current user's "My Documents" folder. This folder can be located by navigating to "My Documents", then selecting "My Games", and finally selecting "Sid Meier’s Civilization IV".

Civilization IV saved games has the extension ".Civ4SaveGame" and Worldbuilder saves have the extension “.Civ4WorldbuilderSaves”. You may copy or delete these files as you would any other files. Renaming saved games is not recommended, as the game will only recognize specific filenames as valid for loading.

Double-clicking a saved game will launch the game and load that saved game.

 

 

Advanced users can change various Civilization IV settings and options by editing your INI file. To locate the INI files, navigate to "My Documents", "My Games", "Sid Meier’s Civilization IV" and open the “CivilizationIV.ini” file. This file is a standard text files that can be edited with Notepad (included with Windows®).

Civilization4.ini holds the values of all user-controllable options.

ScreenHeight

 

Height Resolution

ScreenWidth

 

Width Resolution

MouseScrolling

 

Allow Mouse Scrolling in Windowed Mode

QuickStart

 

Immediately launch in game

PlayMusic

 

Toggle Music

FullScreen

 

Toggle Window Mode

NoMovies

 

Toggle whether movies play

AutoSaveInterval

 

Set how often autosaves get created

AudioEnable

 

Toggle All Audio

Language

 

Set the game to a specific language

Mod

 

Set the game to load a specific mod

 

 

2K GAMES WEB SITES

 

To get the most out of your new game, visit us at: http://www.2kgames.com/

 

 

TECHNICAL SUPPORT

CUSTOMER SUPPORT

 

Every effort has been made to make our products as compatible with current hardware as possible. However if you are experiencing problems with running of one of our titles you may contact our Technical Support staff in one of the several ways listed below.

 

Before contacting Technical Support, please be prepared. In order to assist you efficiently, we will need to know as much information about your computer and the problem as possible. If you can not provide the information in the check list below, then please contact your computer manufacturers technical support department before contacting Take 2 Interactive, otherwise we will be unable to solve your problem.

 

The information that we will require is as follows :

 

Contact Details:

 

              Your name.

              E-mail address, daytime telephone number or postal address.

              If you are from outside the UK, please specify which country you are contacting us from and the language version of the game you are playing.

 

System Details:

 

              PC brand name and model.

              Processor speed and manufacturer.

              CD-ROM Drive speed and manufacturer.

              Total amount of system RAM.

              The make and model of your video card / 3D Accelerator together with amount of video RAM.

              The make and model of your sound card.

              Mouse and driver information.

 

Please describe the circumstances, including any error messages, of your problem as clearly as possible.

 

NOTE: PLEASE DO NOT CONTACT TAKE 2’S TECHNICAL SUPPORT STAFF IN SEARCH OF GAME HINTS. They are neither permitted nor qualified to supply such information.

 

OUR TECHNICAL SUPPORT CONTACT DETAILS:

 

Post:       Take 2 Interactive Technical Support

                               Unit A, Sovereign Park

                               Brenda Road

                               Hartlepool

                               TS25 1NN

 

Telephone:            (0870) 1242222 / calls charged at national rate

                               (7 days a week from 8am to 10pm (GMT) excluding bank holidays)

                               Nederland 0900-2040404 (EUR 0,70ct p/m)

                               België 0902-88079 (EUR 0,74ct p/m)

 

Fax:                        01429 233677

 

E-mail:    take2@europesupport.com

tech.support@take2europe.com

 

Web Address:       www.take2games.co.uk

 

 

End User License Agreement

 

LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT

 

This LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (this "Agreement"), including the Limited Warranty and other special provisions, is a legal agreement between You (either an individual or an entity) and 2K Europe (the "Owner") regarding this software product and the materials contained therein and related thereto. Your act of installing and/or otherwise using the software constitutes Your agreement to be bound by the terms of this Agreement. If You do not agree to the terms of this Agreement, promptly return the software packaging and the accompanying materials (including any hardware, manuals, other written materials and packaging) to the place You obtained them, along with your receipt, for a full refund.

 

Grant of Limited Non-Exclusive License. This Agreement permits You to use one (1) copy of the software program(s) (the "SOFTWARE") included in this package for your personal use on a single home or portable computer. The SOFTWARE is in "use" on a computer when it is loaded into temporary memory (i.e., RAM) or installed into the permanent memory (e.g., hard disk, CD-ROM, or other storage device) of that computer. Installation on a network server is strictly  prohibited, except under a special and separate network license obtained from Owner; this Agreement shall not serve as such necessary special network license. Installation on a network server constitutes "use" that must comply with the terms of this Agreement. This license is not a sale of the original SOFTWARE or any copy thereof.

 

Intellectual Property Ownership. Owner retains all right, title and interest to this SOFTWARE and the accompanying manual(s), packaging and other written materials (collectively, the "ACCOMPANYING MATERIALS"), including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The SOFTWARE and ACCOMPANYING MATERIALS are protected by United States copyright law and applicable copyright laws and treaties throughout the World. All rights are reserved. The SOFTWARE and ACCOMPANYING MATERIALS may not be copied or reproduced in any manner or medium, in whole or in part, without prior written consent from Owner. Any persons copying or reproducing all or any portion of the SOFTWARE or ACCOMPANYING MATERIALS, in any manner or medium, will be wilfully violating the copyright laws and may be subject to civil or criminal penalties.

 

SOFTWARE Backup or Archiving. After You install the SOFTWARE into the permanent memory of a computer, You may keep and use the original disk(s) and/or CD-ROM (the "Storage Media") only for backup or archival purposes

 

Restrictions. Other than as provided specifically in this Agreement, You are not permitted to copy or otherwise reproduce the SOFTWARE or ACCOMPANYING MATERIALS; modify or prepare derivative copies based on the SOFTWARE or ACCOMPANYING MATERIALS; distribute copies of the SOFTWARE or ACCOMPANYING MATERIALS by sale or other transfer of ownership; rent, lease, or lend the SOFTWARE or ACCOMPANYING MATERIALS; or to display the SOFTWARE or ACCOMPANYING MATERIALS publicly. You are expressly prohibited from transmitting the SOFTWARE or ACCOMPANYING MATERIALS electronically or otherwise over the Internet or through any other media or to any other party. You are expressly prohibited from selling or using any characters or other components of the game for any purpose. You are expressly prohibited from selling or otherwise profiting from any levels, add-on packs, sequels or other items based upon or related to the SOFTWARE and ACCOMPANYING MATERIALS or created by utilization of the SOFTWARE's level editor. If you create levels, add-on packs, sequels or other items to the Software using the SOFTWARE's level editor, including the construction of new levels (collectively, the "Modifications"), you are subject to the following restrictions: (i) the SOFTWARE's level editor and associated development tools and documentation (collectively "SDK") are considered separate from the SOFTWARE in the sense that they are not guaranteed or supported by the OWNER. However, the OWNER retains all copyrights and intellectual rights to the SDK, as stated in this license. (ii) your Modifications must require a full, registered copy of the Software to run; (iii) you may not distribute a Modification that contains an executable file which has been changed or modified in any way; (iv) your Modifications must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties; (v) your Modifications must be distributed solely for free. Neither you nor any other person or party may sell them to anyone, commercially exploit them in any way, or charge anyone for using them without a license from the OWNER. OWNER encourages noncommercial distribution of quality Modifications. If you desire to commercially distribute your Modifications, please contact OWNER at the address below for the terms and conditions under which the Modifications may be commercially distributed; (vi) your Modifications shall not be supported by the OWNER. The prohibitions and restrictions in this Section apply to anyone in possession of the Software or any of your Modifications. YOU ARE NOT PERMITTED TO REVERSE ENGINEER, DECOMPILE OR DISASSEMBLE THE SOFTWARE IN ANY WAY. Any copying of the SOFTWARE or ACCOMPANYING MATERIALS not specifically allowed in this Agreement is a violation of this Agreement.

 

LIMITED WARRANTY AND WARRANTY DISCLAIMERS.

LIMITED WARRANTY. Owner warrants that the original Storage Media holding the SOFTWARE is free from defects in materials and workmanship under normal use and service for a period of ninety (90) days from the date of purchase as evidenced by Your receipt. If for any reason You find defects in the Storage Media, or if you are unable to install the SOFTWARE on your home or portable computer, You may return the SOFTWARE and all ACCOMPANYING MATERIALS to the place You obtained it for a full refund. This limited warranty does not apply if You have damaged the SOFTWARE by accident or abuse.

 

CUSTOMER'S REMEDY. Your exclusive remedies, and the entire liability of Owner, shall be (i) replacement of any original Storage Media with the SOFTWARE or (ii) full refund of the price paid for this SOFTWARE. By opening the sealed software packaging, installing and/or otherwise using the SOFTWARE or ACCOMPANYING MATERIALS, you hereby agree to waive any and all other remedies you may have at law or in equity. Any such remedies you  may not waive as a matter of public policy, you hereby assign, or shall assign as they become available, over to Owner.

 

WARRANTY DISCLAIMERS. EXCEPT FOR THE EXPRESS LIMITED WARRANTY SET FORTH ABOVE, OWNER MAKES NO WARRANTIES, EXPRESS OR IMPLIED, ORAL OR WRITTEN, CONCERNING THE PRODUCTS OR ANY COMPONENT PART THEREOF. ANY IMPLIED WARRANTIES THAT MAY BE IMPOSED BY APPLICABLE LAW ARE LIMITED IN ALL RESPECTS TO THE FULLEST EXTENT ALLOWED AND TO THE DURATION OF THE LIMITED WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR GUARANTEE THE QUALITY OR THE PERFORMANCE OF THE SOFTWARE OR ACCOMPANYING MATERIALS OTHER THAN AS SET FORTH IN THE ABOVE LIMITED WARRANTY. OWNER ALSO DOES NOT REPRESENT, WARRANT OR GUARANTEE THAT THE SOFTWARE OR ACCOMPANYING MATERIALS' CAPABILITIES WILL MEET YOUR NEEDS OR THAT THE SOFTWARE

WILL CONTINUOUSLY OPERATE, BE ERROR FREE, OR THAT PROBLEMS WILL BE CORRECTED. OWNER DOES NOT REPRESENT THAT THE SOFTWARE WILL OPERATE IN A MULTI-USER ENVIRONMENT. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES SHALL CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS WARRANTY. YOU MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE. SOME TERRITORIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM TERRITORY TO TERRITORY.

 

LIABILITY LIMITATION. To the maximum extent permitted by applicable law, and regardless of whether any remedy set forth herein fails of its essential purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR AFFILIATES NOR ANYONE ELSE INVOLVED IN THE DEVELOPMENT, MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE OR THE ACCOMPANYING MATERIALS BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, DIRECT OR INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF TEXT OR DATA STORED IN OR USED WITH THE SOFTWARE INCLUDING THE COST OF RECOVERING OR REPRODUCING THE TEXT OR DATA, OR ANY OTHER PECUNIARY LOSS, ARISING FROM OR OUT OF THE USE OR INABILITY TO USE THIS SOFTWARE. THIS LIABILITY LIMITATION APPLIES EVEN IF YOU OR ANYONE ELSE HAS ADVISED OWNER OR ANY OF ITS AUTHORIZED REPRESENTATIVES OF THE POSSIBILITY OF SUCH DAMAGES. EVEN IF SUCH IS CAUSED BY, ARISES OUT OF OR RESULTS FROM THE ORDINARY, STRICT, SOLE OR CONTRIBUTORY NEGLIGENCE OF OWNER OR ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES. SOME TERRITORIES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.

 

Product Support and Updates. This SOFTWARE is intended to be user-friendly and limited product support is provided by Owner as specified in the ACCOMPANYING MATERIALS.

 

Jurisdiction. ENGLISH LAWS GOVERN THIS AGREEMENT, REGARDLESS OF EACH COUNTRY’S CHOICE OF LAW PRINCIPLES, WITH A FORUM AND VENUE OF LONDON, ENGLAND. This Agreement may be modified only by a written instrument specifying the modification and executed by both parties. In the event that any provision of this Agreement shall be held to be unenforceable, such provision shall be enforced to the greatest possible extent, with the other provisions of this Agreement to remain in full force and effect.

 

Entire Agreement. This Agreement represents the entire agreement between the parties, and supersedes any oral or written communications, proposals or prior agreements between the parties or any dealers, distributors, agents or employees.

 

Termination. This Agreement is valid until terminated.

This Agreement ceases automatically (without any form of notice) if You do not comply with any Agreement provision. You can also end this Agreement by destroying the SOFTWARE and ACCOMPANYING MATERIALS and all copies and reproductions of the SOFTWARE and ACCOMPANYING MATERIALS and deleting and permanently purging the SOFTWARE from any client server or computer on which it has been installed. Program Transfer. You may permanently transfer all of your rights under this Agreement, provided that the recipient agrees to all of the terms of this Agreement, and You agree to transfer all ACCOMPANYING MATERIALS and related documents and components and remove the SOFTWARE from Your computer prior. Transferring the SOFTWARE automatically terminates Your license under this Agreement. Equitable Remedies You hereby agree that if the terms of this Agreement are not specifically enforced, Owner will be irreparably damaged, and therefore you agree that Owner shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available remedies.

 

Owner. If You have any questions regarding this Agreement, the enclosed materials, or otherwise, please contact in writing:

 

2K Europe

8th Floor, 26-28 Hammersmith Grove, London, W6 7BA

 

Portions of this software are included under license. ©2005 Numerical Design, Ltd. All rights reserved.

Uses Bink Video. Copyright ©1997-2005 by RAD Game Tools, Inc.
Uses Miles Sound
System. Copyright ©1991-2005 by RAD Game Tools, Inc.